Taiji trading card game山海经创世版

测试版规则书 · 版本 1.1 · 共 14 页

规则书

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SECTION 6: ABILITIES & CARD TEXT The Chinese text at the bottom of some cards is a direct exert from the original text in the Classic of Mountains and Seas, and is the inspiration behind the artwork, as well as the abilities of the card in question. In this case: “有兽焉,其状如犬而人面,善投,见人则笑,其名山𤟤,其行如风,见则天下大风” Roughly translate to: “[In the mountains], there exists a kind of wild beast that looks like a regular dog but has a human face. It is skilled at throwing objects, and when it sees people, it giggles. It is called 山𤟤 Shān Huī [shan hway]. It moves as swiftly as the wind, and whenever it appears, great winds will sweep across the land.” Visit our website for more English translations of your favourite cards and characters in Taiji: www.taiji-tcg.com Sacrifice Abilities: Identify a Valid Target (the target must be able to Consume, unless otherwise specified). Then, Sacrifice this Character. The Valid Target gains specific benefits or disadvantages as outlined on the card. In this instance, the Valid Target gains First Strike and cannot be targeted until the end of the turn. Dual Abilities: If two Innate Abilities are separated by a ‘/’ – in this case, Swim/Flight - you can switch between them at will. Once Stacked, however, the choice is locked in. When a Character is announced as an Attacker or Defender, the controlling player must declare which ability they have chosen. This selection remains fixed until the Attack Phase is complete and cannot be altered during that phase. Entrance Abilities: Abilities that start with ‘When enters…’ or ‘Enters with…’ are activated when a card is placed on the Battlefield, regardless of where it’s played from.
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