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SECTION 9: FULL GLOSSARY
Ability Description
Cannot encounter or be encountered unless targeted by a Character
Passive
with Tracker or Hunter.
Pierce Ignores Armor and Shield defenses.
Can be played when another player attacks you. Target an attacking
Pounce
character to Encounter; it gains First Strike until the end of turn.
Ram Double damage to Shields and characters with Guard.
Rage Must attack every Attack Phase if able.
May attack characters with Flight or Swim. Always hits first unless the
Range
opposing Character also has Range or God Speed.
Reactive Strike A character with Reactive Strike deals combat damage after being hit.
Kill this Character and place it in the Gates of Dì Yù (or in Nirvana if
Sacrifice it's a Divine Character). Select a valid target for the benefit or
disadvantage, as instructed on the card.
A character with Slow deals combat damage after a character with
Slow
Normal Speed.
Cannot be targeted by opponents unless Shifted. When attacking or
Stealth
defending, it counts as a Backstab.
All cards placed on the battlefield have Summoning Sickness and
Summoning Sickness
cannot be Shifted until your next turn unless otherwise stated.
Swim Can only be encountered by characters with Swim or Giant.
Take Control of… Seize control of a card without becoming its Owner.
Jump X increments up on the Speed Chart (e.g., a Normal Speed
To Gain X Speed
character gaining 1 Speed gets First Strike).
Jump X increments down on the Speed Chart (e.g., a Normal Speed
To Lose X Speed
character losing 1 Speed becomes Slow).
Selects which character to encounter, including Passive Characters.
Tracker
Cannot attack the player unless no other valid targets remain.
Trample When defended against, any excess damage is dealt to the player.
Unshift Return a Shifted card to its original position, making it usable again.
Upkeep Cost required during your Upkeep Phase.
When combat damage is resolved, if this character hits successfully,
Venom (X)
place X Venom Tokens on the opposing Character.
Vigilant Cannot be targeted by Mesmerize, Distract, Backstab, or Stealth.
This character has protection from X (e.g., "Ward: Drought" means
Ward: X
this character cannot be damaged by Drought).
This character has the ability to wield a Weapon or Shield requiring X
Wield (X)
hands. Humans have Wield (2) by default unless otherwise stated.
When this Character engages in combat with one or more
When Encountering…
Characters…
When Enters… When this card is placed on the battlefield…
FUTURE RELEASES
This Rule Book provides all the information needed to play Taiji: Mountain & Seas. With over 1000
cards already designed, many more abilities and intriguing mechanics are planned for future
expansions.
下载规则书(英文 PDF)
PDF 语言:英文。中文版规则书后续提供。

